package liumengbaio.lolzhangyoubao.Activity.InFo;

import java.io.Serializable;

/**
 * 周免英雄实体类
 * Created by lanouhn on 16/8/25.
 */
public class FreeHeroInfo  implements Serializable {


    /**
     * 昵称
     */
    private String nickname;

    /**
     * 图片地址
     */
    private String pic_url;
    /**
     * 金币
     */
    private String money;
    /**
     * 点券
     */
    private String point;

    /**
     * 英雄ID
     * @return
     */
   private String id;

    /**
     * 英雄类型
     * @return
     */
    private String filter;

    /**
     * 名字
     * @return
     */
    private String name;
    /**
     * 物理
     */
    private String base_physical;
    /**
     * 魔法
     */
    private String base_magic;
    /**
     * 防御
     */
    private String base_blood;
    /**
     * 难度
     */
    private String base_difficulty;


    /**
     * 移动速度
     * @return
     */
    private  String moving_speed;

    /**
     * 射程
     * @return
     */
    private  String range;

    /**
     * 攻击力
     * @return
     */
    private String attack;

    /**
     * 攻击速度
     * @return
     */
    private String attack_speed;

    /**
     * 护甲值
     * @return
     */
    private String armor;

    /**
     * 生命值
     * @return
     */
    private String blood;

    /**
     * 法力值
     * @return
     */
    private String mana;

    /**
     * 法术抗性
     * @return
     */
    private String magic_resistance;

    /**
     * 生命回复
     * @return
     */
    private String blood_recovery;

    /**
     * 法力回复
     * @return
     */
    private String magic_recovery;

    /**
     * 使用技巧
     * @return
     */
    private String usetip;

    /**
     * 对抗技巧
     * @return
     */
    private String killtip;

    /**
     * 背景
     * @return
     */
    private String bg;

    public String getUsetip() {
        return usetip;
    }

    public void setUsetip(String usetip) {
        this.usetip = usetip;
    }

    public String getKilltip() {
        return killtip;
    }

    public void setKilltip(String killtip) {
        this.killtip = killtip;
    }

    public String getBg() {
        return bg;
    }

    public void setBg(String bg) {
        this.bg = bg;
    }

    public String getBase_physical() {
        return base_physical;
    }

    public void setBase_physical(String base_physical) {
        this.base_physical = base_physical;
    }

    public String getBase_magic() {
        return base_magic;
    }

    public void setBase_magic(String base_magic) {
        this.base_magic = base_magic;
    }

    public String getBase_blood() {
        return base_blood;
    }

    public void setBase_blood(String base_blood) {
        this.base_blood = base_blood;
    }

    public String getBase_difficulty() {
        return base_difficulty;
    }

    public void setBase_difficulty(String base_difficult) {
        this.base_difficulty = base_difficult;
    }

    public String getMoving_speed() {
        return moving_speed;
    }

    public void setMoving_speed(String moving_speed) {
        this.moving_speed = moving_speed;
    }

    public String getRange() {
        return range;
    }

    public void setRange(String range) {
        this.range = range;
    }

    public String getAttack() {
        return attack;
    }

    public void setAttack(String attack) {
        this.attack = attack;
    }

    public String getAttack_speed() {
        return attack_speed;
    }

    public void setAttack_speed(String attack_speed) {
        this.attack_speed = attack_speed;
    }

    public String getArmor() {
        return armor;
    }

    public void setArmor(String armor) {
        this.armor = armor;
    }

    public String getBlood() {
        return blood;
    }

    public void setBlood(String blood) {
        this.blood = blood;
    }

    public String getMana() {
        return mana;
    }

    public void setMana(String mana) {
        this.mana = mana;
    }

    public String getMagic_resistance() {
        return magic_resistance;
    }

    public void setMagic_resistance(String magic_resistance) {
        this.magic_resistance = magic_resistance;
    }

    public String getBlood_recovery() {
        return blood_recovery;
    }

    public void setBlood_recovery(String blood_recovery) {
        this.blood_recovery = blood_recovery;
    }

    public String getMagic_recovery() {
        return magic_recovery;
    }

    public void setMagic_recovery(String magic_recovery) {
        this.magic_recovery = magic_recovery;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getFilter() {
        return filter;
    }

    public void setFilter(String filter) {
        this.filter = filter;
    }

    public String getId() {
        return id;
    }

    public void setId(String id) {
        this.id = id;
    }

    public String getNickname() {
        return nickname;
    }

    public void setNickname(String nickname) {
        this.nickname = nickname;
    }

    public String getPic_url() {
        return pic_url;
    }

    public void setPic_url(String pic_url) {
        this.pic_url = pic_url;
    }

    public String getMoney() {
        return money;
    }

    public void setMoney(String money) {
        this.money = money;
    }

    public String getPoint() {
        return point;
    }

    public void setPoint(String point) {
        this.point = point;
    }
}
